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Post by ohdaesu on Jan 16, 2012 21:38:57 GMT 2
I will say it again: I think the new training system is much better. With the old we couldnt make good players and the game would be very very boring after some time. And now it is not easy as you said to train players. The real effect will be shown after a few seasons. There is still limiting issues in training. And the choice to training skill and the pot.s will be more important when the engine improves. Then maybe we will see a player with 70 speed but 25 breakthrough or with less fatigue shouldnt be so great for some reasons. Change is good. Improvement is much better. I have hopes for game to be more fun and challenging. We are just in the right way.
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Post by TR-zack on Jan 16, 2012 21:56:20 GMT 2
When will the next season start 23 january 2011 Teams will be moved to a new league on sunday the 22nd and a day after that the new season starts.. isn't it better to move all the teams on Saterday so we can set our new tactic? Not all teams are logging in every day
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Post by TR-zack on Jan 16, 2012 22:01:17 GMT 2
Was there any prize money this season? I didn't see any coming 2nd this year and was just wondering. www.rugbyspirit.net/help.phpJust take a look at finance -> league price money.. You earned 95000 pounds
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Post by gillou76 on Jan 17, 2012 8:14:04 GMT 2
I will say it again: I think the new training system is much better. IMO the new training system is a the opposite side of the old one. With the old we couldnt make good players and the game would be very very boring after some time. With the new one we can make good players for the whole lines at once and the game will be very very boring after some time. And now it is not easy as you said to train players. The real effect will be shown after a few seasons. I don't see any difficulty... I just see a facebook game way of process : click and wait. There is still limiting issues in training. And the choice to training skill and the pot.s will be more important when the engine improves. Then maybe we will see a player with 70 speed but 25 breakthrough or with less fatigue shouldnt be so great for some reasons. I hope so, but not sure at this time. Currently, I train A team, not MY team, because I make no personal choice, only looking for best line and best training for each rugbyman. After a few season, when everybody will got the same way to process, it would be only a seniority question. Change is good. Improvement is much better. Change is not good. Only improvement is ! This game needs some improvements nowadays, it's true (my feeling is : it's not a fully playable game yet). The game doesn't need only "changes". It's a good think that Icsulescu ask our opinion. But user opinion are sometime not good advices (so may be the same for mine ). That was the idea of my first post : keep in mine what is the real aim of any improvement before to achieve it, in order to keep an balanced game. I have hopes for game to be more fun and challenging. We are just in the right way. I hope so.
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Post by grivita on Jan 17, 2012 12:44:44 GMT 2
I did not receive any prize money yet for winning league V ...
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Post by LA-wezegaga on Jan 17, 2012 14:26:41 GMT 2
I did not receive any prize money yet for winning league V ... Season is not finished yet I guess. Maybe wait for the next financial update
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Post by RS-icsulescu on Jan 17, 2012 15:07:05 GMT 2
I did not receive any prize money yet for winning league V ... Season is not finished yet I guess. Maybe wait for the next financial update You will recieve prize money in the weekend.
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Post by RS-icsulescu on Jan 17, 2012 15:30:46 GMT 2
gillou76, thanks for your feedback. I like when users give me a positive feedback, but I also think negative feedbacks are more useful. I think you are right. But I have some ideas to avoid what could happent in a few seasons (users becoming bored because they have very good players for all the positions on the field). My first idea is coach speciality. When you search a coach you can select not only his level but also his speciality (stamina, strength, breakthroughs, tackling, handling, speed or kicking). Players who will train at coach speciality will recieve more training. This way it will be hard to train all your players positions. Energy and training intensity: each player will have energy from 0 to 100. There will be 5 leves for training intensity (very low, low, normal, high, very high). Players will lose energy every time they play a match (in friendly matches they will lose less energy then in league matches) and also after every training (more if training intensity is high). Players with low energy will play worse and will have higher chanses to injure. At training page there will be an option "Rest players with energy lower then:" (90, 80, 70, 60 or 50).
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Post by gillou76 on Jan 17, 2012 16:56:06 GMT 2
I just say YES and YES. It sounds very promising. I know it's not the top priority today. However it's a good roadmap.
Sorry if my feedback seems negative, but the training point was only a few part of my first post. To my mind it was only a mid term warning. Pleased to see you take it into account.
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Post by ohdaesu on Jan 17, 2012 21:06:12 GMT 2
I agree with the energy training combination. That will introduce more strategy. Especially squad depth will become more important. So when some tired players are resting substitudes have to do good enough so again the tactic and coaching ability will become more important.
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Post by FruFru on Jan 18, 2012 11:00:00 GMT 2
A question about the promotion:
I'm the winner of the league III.4. Since there are 4 winners of the III. Leagues which will be moving to Div. II the question arises whether the distribution is predefinied or just random.
So will the winners of the first two divisions III.1 and III.2 move to II.1? and the winners of the latter ones III.3 and III.4 move to II.2 or is it just random?
I'm asking cause the two II. Divisions are very different. One of them has a lot of BOT memmbers and the other one not, so of course it would give you a big benefit to move in the BOT division.
What do you think about the possiblity to choose the league in order of the best teams. So the team with the most points can choose the league first.
And just btw.: I just recognised that in another league a new manager started 2 days ago and received the winner team which was a BOT 2 days ago. The rest of the league (except the last one) are human managers, so therefore I don't think that this is fair for the others in the league. Maybe there is a option to make sure that new beginners start in div. III and don't move up by luck in the first season.
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Post by LA-wezegaga on Jan 18, 2012 12:05:12 GMT 2
There'll be a bot flush during the interseason, so I think almost every active player will play next season at least in DII
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Post by squeaks on Jan 19, 2012 2:07:52 GMT 2
And I'm guessing if you train a player on high or very high he will increase his skills faster then a player training on low?
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Post by TR-nightmorphis on Jan 19, 2012 7:46:51 GMT 2
And I'm guessing if you train a player on high or very high he will increase his skills faster then a player training on low? sure, but he will be tired and won't be able to play all the match and/or injured after some time ofthis hard training
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Post by gillou76 on Jan 19, 2012 9:41:36 GMT 2
Thinking again about fatigue :
I read the idea to have link between weight and stamina, and I think it is good :
If stamina is no more a main skill but a special one, that deals with fatigue (or energy) :
- I already say that stamina mus not have same impact for backwards and forwards - but it's true that backwards are not so heavy IRL...
How to have all of that within a same principle ?
Just link weight and stamina in this way : - fatigue (energy ?) increase because of weight (the more heavy, the more fatigue) (negative factor). - fatigue (energy ?) does not increase due to stamina (the more stamina, the less fatigue increase) (positive factor).
It leads to : - heavy backwards are penalized with their weight - forwards have to have stamina in order not to be exhausted
Limit of this principle is this one : - this leads to select light forwards if weight is not usefull enough in scrum.
PS : if it is to disadvantageous for 2nd line, the formula could use BMI and not weight. Limit of the PS : - this leads to select tall guy for the first line (in order to decrease BMI)...
Yes this post was just my thought ;D
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