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Post by RS-icsulescu on Jan 14, 2012 15:14:07 GMT 2
Next season isn't too far away so I made this topic to discuss about what do you think after the first season and what are the priorities in the second season.
1) Improving the registration system My first priority for the next season is to improve the registration system. When users will register in other country then their, they will need to write the reason that made them to do this. If they have a good one (I have double nationality/I live in that country/I work in that country) they will be accepted in the game (admins will have to decide whether their reason is good enough). Also, players from Rest of World won't have nationality 'Rest of World'. Now they'll have the nationality of their owner (a user from Fiji will have fijian players).
2) National Cup There will be a national cup in every country. Although there's a little uncertainty about matches. The matches will be completely random? Or should we have another system?
3) Internal forum
4) Match engine improvements Right now, at the start of the match a random number of scrums and lineouts are simulated. I want to improve the system so that scrums and lineouts will be simulated during the match. This way you will see some live statistics (for scrums & lineouts), not like now, at end of the match. So if a player will miss a pass, then it will be a scrum or lineout for the defending team. Also, I want to improve the attack and defensive system. Right now attack of the attacking team and defence of the defending team are compared at every phase and if the attacking team has a big advantage then it will recieve a try. In the future I want to do this more realistic. In every phase the no. 8, no.9 or no. 10 will start. They will pass the ball to a random player on the field (if you set your scrumhalf to play expansive he will pass more to backs). The match engine will decide if the pass is correct. If yes, the player who recieved the ball will have to decide if he will pass or he will attack (50% for both scenarios). If he will attack his skills will be compared with a defender and he will advance between 10 and 20 meters if he is better or will be tackled and here I don't know what will happent. I'm still thinking.
Probably, the first matches with the new match engine will be played in season 3 or 4 in friendly games. If you have any suggestions, post them here.
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Post by LA-wezegaga on Jan 14, 2012 15:27:29 GMT 2
If you re-think the whole match engine, maybe you could separate stamina from the rest of primary skills. That would be a skill that influence how long a player can stay at his top during a game. A player with bad stamina (like 10 or 15) could play well only 30 minutes for example, players with 20-25 a half, and so on ... And the skill would have the same effect on ALL the players on the field, maybe with more impact for forwards with scrums.
Handling skill could lead to interceptions or on the contrary lost balls.
I propose that after every try, there should be a phrase saying whether the conversion is good or not.
Of course, individual stats should be updated quickly too, with the historic from day 1 of season 1 if it's possible.
Maybe we should think about a way to "choose" a man of the match for every match, like the one who dominated the most his opponent, or the one who scored the more, I don't know ..
I also have 1 concern : I don't know if teams will be able to live with all their players training. Because our salary mass is going to grow way faster than in the beginning of the season, and incomings from matches won't be enough quite soon (I talk at least about DIII, like me this season).
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Post by RS-icsulescu on Jan 14, 2012 15:42:15 GMT 2
If you re-think the whole match engine, maybe you could separate stamina from the rest of primary skills. That would be a skill that influence how long a player can stay at his top during a game. A player with bad stamina (like 10 or 15) could play well only 30 minutes for example, players with 20-25 a half, and so on ... And the skill would have the same effect on ALL the players on the field, maybe with more impact for forwards with scrums. I propose that after every try, there should be a phrase saying whether the conversion is good or not. Good ideas. Handling skill could lead to interceptions or on the contrary lost balls. Handling of the player who passes and of the player who recieves the ball will determine if the pass is correct or if not. If not there will be a scrum or a lineout for the defending team. Of course, individual stats should be updated quickly too, with the historic from day 1 of season 1 if it's possible. It is possible. Maybe we should think about a way to "choose" a man of the match for every match, like the one who dominated the most his opponent, or the one who scored the more, I don't know .. This is something for long term. I also have 1 concern : I don't know if teams will be able to live with all their players training. Because our salary mass is going to grow way faster than in the beginning of the season, and incomings from matches won't be enough quite soon (I talk at least about DIII, like me this season). I'll improve the match incomings if this will be necesary.
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Post by LA-wezegaga on Jan 14, 2012 15:50:11 GMT 2
I also have 1 concern : I don't know if teams will be able to live with all their players training. Because our salary mass is going to grow way faster than in the beginning of the season, and incomings from matches won't be enough quite soon (I talk at least about DIII, like me this season). I'll improve the match incomings if this will be necesary. Well I don't know how it goes in Top8 and DII, someone said a few weeks ago its stadium was bigger than the beginning and he wanted to increase the places again. Maybe it's well balanced for top teams. Anyway the economy in such a game gives a small margin. We soon will see if it's balandec or not
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Post by langhe on Jan 14, 2012 16:10:14 GMT 2
2) National Cup There will be a national cup in every country. Although there's a little uncertainty about matches. The matches will be completely random? Or should we have another system?Not random. Well, not completely. Rank teams according to 1/ division (so top 8 before II before III) 2/ points 3/ score difference (well basically 2-... are just like you rank teams in the team table). Than just split them in half and then randomize the 'weak' half against the 'strong' half? YES!
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Post by ohdaesu on Jan 14, 2012 17:11:34 GMT 2
4) Match engine improvements Right now, at the start of the match a random number of scrums and lineouts are simulated. I want to improve the system so that scrums and lineouts will be simulated during the match. This way you will see some live statistics (for scrums & lineouts), not like now, at end of the match. So if a player will miss a pass, then it will be a scrum or lineout for the defending team. Also, I want to improve the attack and defensive system. Right now attack of the attacking team and defence of the defending team are compared at every phase and if the attacking team has a big advantage then it will recieve a try. In the future I want to do this more realistic. In every phase the no. 8, no.9 or no. 10 will start. They will pass the ball to a random player on the field (if you set your scrumhalf to play expansive he will pass more to backs). The match engine will decide if the pass is correct. If yes, the player who recieved the ball will have to decide if he will pass or he will attack (50% for both scenarios). If he will attack his skills will be compared with a defender and he will advance between 10 and 20 meters if he is better or will be tackled and here I don't know what will happent. I'm still thinking. Probably, the first matches with the new match engine will be played in season 3 or 4 in friendly games. If you have any suggestions, post them here.
This improvement is the most important one i think. It should be decided during the game whether a scrum or lineout happens, or the flyhalf make a drop goal, or the tackles made/missed etc. And this decision should be done with some effects. Players' skills is most important i think. Then some random (Some average players should make a difference in some random games). For example if a player tries to penetrate then it should be decided according to players breakthrough and opponent defenders' tackling and strength... etc. We should discuss this in a huge topic beginning with the next season. I2m sure there will be pretty good ideas for engine. When the topic comes to stamina it should be something different then the other skills. It shouldn't be improved like the others. Let's separate it. Let's generate a stamina or (may be fatigue) value due to his weight and height. After than Let's change the gym system. it will be nice if we have a physical training area that we give separately physical training to a player which we want him to be more tough, stronger in the manners of fatigue. Then this fatigue value should effect on the movemnets of the player in the field, after the field and the days he needed to refilled with energy to play a new game. Maybe i t effects badly to a weak player and he couldnt be ready before 7 days bu a strong and challenger palyer will be ready in 3-4 days. As i sad there is much issues to be talked about in stamina topic. We will discuss and decide what will be done in a long time. We have time i think. If we think better this will make the game better. On the other hand we have to think about programming issue which makes it harder to arrange some engine and skill dynamics algorithms. It was just a good season for me. Next season i'll try to promote to top league and this will be more challenging. Just thank you Icsulescu.
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Post by LA-wezegaga on Jan 14, 2012 17:22:36 GMT 2
On the other hand we have to think about programming issue which makes it harder to arrange some engine and skill dynamics algorithms. I agree with that I think the system is to simple right now (not talking about values, just the fact only the best skill is needed to calculate the salary). I just thought : we also need substitutions. And maybe there could be something like the "special events" in HT. Maybe something like : if a back is way faster than his opponent he has more chances to have a "SE", that is to say he gets rid of his opponent and creates a breach in the defense and gives his team a chance to score ? For forwards something similar with strength and the possibility to get a penalty against his direct opponent.
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Post by TR-nightmorphis on Jan 14, 2012 20:23:20 GMT 2
is there a way to prevent matches between top teams in the first turn or two?
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Post by LA-wezegaga on Jan 14, 2012 21:07:09 GMT 2
is there a way to prevent matches between top teams in the first turn or two? create a national ranking
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Post by FruFru on Jan 14, 2012 21:51:05 GMT 2
Concerning the cup system: Please do it next season randomly and start with a ranking in season three!
Why?
I play in the "rest of the world" league and there are a lot of BOT Teams in the Top 8 and Div. II. Compared with this Div. III is hell and therefor it would be quite unfair if one team from Div III will play against a BOT from the Top 8 and the next team from Div. III plays against another Div III team which is in this case by far more difficult.
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Post by TR-zack on Jan 15, 2012 13:22:48 GMT 2
Next season isn't too far away so I made this topic to discuss about what do you think after the first season and what are the priorities in the second season. 2) National Cup There will be a national cup in every country. Although there's a little uncertainty about matches. The matches will be completely random? Or should we have another system?I think there would be a national ranking, based on that the draw could be made for this cup (fe, if there are 256 users, number 256 will play against number 1, number 255 against nr 2 etc..)
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Post by TR-zack on Jan 15, 2012 13:38:37 GMT 2
what's the schedule of this and next season, when will teams be promoted?
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Post by grivita on Jan 15, 2012 14:33:27 GMT 2
Do we receive any trophies ?
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Post by TR-nightmorphis on Jan 15, 2012 17:29:41 GMT 2
Do we receive any trophies ? that would be nice, at least VIP accounts
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Post by RS-icsulescu on Jan 15, 2012 18:41:36 GMT 2
Do we receive any trophies ? Only VIP teams.
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